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Showing posts with label Druid Cliche. Show all posts
Showing posts with label Druid Cliche. Show all posts

Saturday, September 24, 2016

The Chronicles of Shannara on MTV, Season 1

The Sword of Shannara was the first big fantasy novel I ever read. I still remember walking into the Walden Books on Main Street in the New England town in which I grew up, and sorting through the titles in their tiny fantasy section.  I remember the glowing sword on the cover.  I remember turning back to that cover again and again, trying to imagine the three main characters fleeing the Skull Bearers in that flight to to the Silver River.  I remember hiding the book in high school in that same New England town so that I wouldn't get teased by my peers.  I remember that same book being thrown around a classroom while I struggled to get it back like some scene in a John Hughes movie.
   When I heard that the Chronicles of Shannara was being produced, I contained my excitement.  It's a new dawn for fantasy, or at least, it is compared to what I grew up with.  Given the success of Game of Thrones, it was no wonder really that classic fantasy was sought after to produce.  In fact, a television friend of mine even asked me for some recommendations.  That was back before I left the center of the universe, NYC.
When I saw that it was MTV that decided to produce it, unlike some fans, I wasn't perturbed.  I liked "The 100."  Now that I'm officially old, seeing teen melodrama doesn't irritate me, it amuses me, and I admit a certain enjoyment of the eroticism in shows filmed to titillate the chattering class.  I'd been meaning to review the Sword of Shannara for eons, and I am now doing a reread.  However, the Chronicles begin at the second book.  There is an interesting history to that second book, given briefly by Wikipedia.


   To begin with, since this is a film review, I am not going to adhere to my usual rubric.  I will simply comment on that which seems appropriate.  First, the style.  It is immediately apparent that this was filmed to capture the Hunger Games generation.  I admit that I have only seen the first movie, and have never read the books.  However, the starting scenes of the book show a very Hunger Games competition to become Chosen to the Ellcrys.  The whole thing is filmed to maximize on a teen audience, from broad declarations of love and loyalty, to sex scenes that never occurred and gratuitous kissing/flesh, etc.  None of this bothered me, and since I have not read The Elfstones of Shannara in twenty years I cannot yet comment on accuracy.  Though, it seems pretty obviously NOT accurate.  Again, I don't care so much.  I care for the lingering success of my genre, for its mainstream appeal, and for what I believe to be the ultimate benefit: chiefly, the liberalizing of America.
The Space Needle in Seattle
In another shameless appeal to the younger generation, the show really rams home the post-Apocalyptic nature of the Shannara world.  If I were a producer, I'd be saying, "Look at The Walking Dead, people LOVE this stuff!" At one point in the first season, the teens fall into an old ballroom decked out for high school prom (minus the skeletons).  Though the books are pretty over-explanatory, the Druid Alannon outlines the entire history of the world in the first 100 pages of "Sword," they do not reference a single ruin or artifact of the old world until the Scions of Shannara, the fourth Shannara book written by Terry Brooks.  The action in the Elfstones of Shannara (Season 1) occur several thousand years after the Apocalypse.  There isn't a single car, bridge, or building remaining.  Though the Hadeshorn lake is likely still a remnant of radioactive poison.  In Chronicles, Season 1, ruins are ubiquitous.  At one point, Will Ohmsford even asks his co star "don't you ever think about how remarkable ancient humans were?"  This just doesn't happen in the books.  Nonetheless, I like it, though it feels a lot less like fantasy this way.  And the imagery the shows creators show is stunning, if not quite as original as some of its progenitors.
 
Poppy Drayton. Just gorgeous.
Let's talk actors, the series stars, Austin Butler, Poppy Drayton, Ivana Baquero, all three of them pretty hot.  Though Poppy (I'm sorry Poppy, but if I'd rather be named Amberle than Poppy) is really stunning as the elf princess.  I can't say much for acting.  Not that it's bad, I just can't say much about it.   Hers is not a character inflected with obvious weaknesses.  She is a strong, smart woman, and she faces adversity with will and strength.  Strong characters can be somewhat boring, it's true.  Maybe she's a good actor, maybe not.  Even though I spent a decade as an actor in NYC, I've never felt qualified toIt's been too long since I read the book, but I'm pretty sure that Ivana Baquero's character is made up for the series.  Again, so what?  She's hot too, and gets to take Will's cherry in the first episode or so.


Austin Butler, I'll "spare" you the images without shirt
Will (Austin) is an interesting choice re hotness.  Granted, as a straight man, maybe I'm wrong, but I do not think he is a particularly good looking man-boy.  But what I like about him is his sort of soft, innocent, and caring appearance.  Will Ohmsford is sort of an interesting character overall.  In fact, all of the Shannara boys are, including Shea Ohmsford, (Will's father in the series, like great great great grandfather in the books), he is not a swash-buckling hero, he's not even a swash-buckling hero in training.  He isn't a mage, or sorcerer's apprentice either.  If he is anything at all, he is an apprentice healer.  An odd choice for a hero.  This grants a fair amount of depth to the young Will, allowing him to play the caring, feeling role normally reserved for female characters. On the otherhand, the two women get to enjoy more traditionally masculine roles.  Amberle, a young warrioress elf, and Eretria, a thief character.  However, this welcome role reversal does not make these characters particularly deep.  Far from it, but it seems like MTV certainly tried to have strong female roles.  Even if both women fall for one dude.  Like many MTV properties, they even had some lesbian foreplay at one point, titillation for the younger crowd.
Ivana Baquero, naked, in a bath, with Poppy Drayton
   One of my concerns about Shannara was going to be the casting of Alannon.  Alannon is a different sort of Old Wizard cliche.  Young seeming, but silent, withdrawn, and timeless, there is nothing funny about the dark druid.  He is a druid, and falls more under the Druid cliche, though these druids are not worshipers of nature, but worshipers of the old order of men, purveyors of the knowledge of the Age of Man.  I loved Alannon growing up, and having him as a fixture in a series whose faces changed with each book was a welcome sight, even if a grim one.  As one character states, "when Alannon shows up, you know you're in trouble."  Regardless, I can state with confidence that the casting of Manu Bennett is almost perfect.  He is strong, reserved, and stately.  He even brings a little bit of grim humor to the role.  He is a tad good-looking for the role, something I was nervous about at first.  But my reservations were quickly abandoned. Having begun my reread of the Sword of Shannara, I can state that Manu reflects the druid pretty well.
Manu Bennett as Alannon
   One aspect of the show that falls short for me is that there is something flat and one dimensional about the world created by creator's Alfred Gough and Miles Millar.  It's hard to define.  When you read the Sword of Shannara you can't tell that it's Earth until Alannon literally tells you. In my mind, this had the opposite effect you might expect.  The world is less familiar as a post Apocalyptic America then it is a world with a dynamic history and geography of its own.  The beautiful vistas Gough and Millar create make you think of High Apocalypse novels, not of High Fantasy.  I don't know why this matters, but it does.  In some respects many fantasies take place in a post apocalyptic vision.  The characters walk through ancient, haunted ruins, surrounded by a bygone era of grandeur, forever lost.  Tolkien's Middle Earth was very similiar in that respect.  The world of the Fellowship is a shadow of the world before The War of the Elves in the Second Age. Ruins are in the very bones of High Fantasy.  And the swords, torches, and horses are the very outcome of low tech society that has lost its way.
   I think perhaps that one of the Chronicles Season One's failings is that while it discusses the history and frequently alludes to events that have occurred, it skips the prosaic matters that make fantasy worlds real.  Traders on the road, the petty local politics of tyrants, the class struggles hidden, yet glorified by false visions of feudalism.  The world of the Chronicles is shown to be a dystopian vision of isolated communities and roving bands of killers.  While the Sword of Shannara actually makes a point of literally telling you that this decentralized version of the land is political choice (something in my reread I find unpleasant) it is ultimately lying about this because there are local politics and trade: decentralized political systems are a red herring.  Gough's vision of the land of Shannara could take place on the same set as The Walking Dead.  But it's just not true.  The Apocalypse happened two to four thousand years prior, and world wars, which the land has experience many, are not apocalypses--just terrible.
   Regardless, it appears that there will be a second season of the show.  And I'm glad.  There was a time, perhaps when I was both jealous of a younger generation taking fantasy on, and grateful that my preferred medium was successful.  But I am jealous no longer.  With a daughter of my own, I am thrilled to see fantasy living and expanding past what my generation had done for it.

Monday, January 19, 2015

Darkwell by Douglas Niles

This marks the final installment in the Moonshae Trilogy.  And, as I am going to start writing shorter blog posts, let me simply outline a few points about the series, about the Realms, and about this particular novel.

The Moonshae Trilogy are some of the first books published in the universe of the Forgotten Realms, published in 1987 to 1989.  And this was a period of great schlock in the fantasy genre.  And these books fit the bill.  They are pure swords and sorcery.  Dungeons and Dragons at its most obvious level.  In some ways, though the books were intended to help sell the games, and vice versa, the books are fairly limited by the universe of the D&D world.  Anyone who has ever read the Players Handbook has had their eyes glaze over with the sheer number of rules, dice roles, and mathematical calculations required for even the simplest of actions.

So when a level six druid casts the level three spell Plant Growth, what happens can be described anyway the dungeon master wants, but at the same time has to adhere to a very specific set of limitations.  And in many ways these stories of the Forgotten Realms are just that, well DM'd stories by a group of players fulfilling quest objectives.

Or the DM can break the rules entirely, as they sometimes do.  But breaking the rules is dangerous business and it can backfire on the author.  One nice thing about writing in a new, or less proscribed fantasy realm is that the limit is your own imagination, and the rules are yours.  Breaking your own rules creates problems too, but a re-envisioning of said rules, an enlarging of the paradigm, is a simple escape from these sorts of problems.

And in each of the Realms books I've read (and I've only read up to 1989) you can literally see spells being cast out of the Magic User's guide.  When the dark god Bhaal creates his evil champions to battle the heroes, they came straight of the Monster's Compendium.  And they have to, because the main rule of writing in an open series like this is a certain consistency.  Still, I'm not sure how I feel about a Displacer Beast being a big bad.  On the one hand, it recalls my egregiously misspent youth (playing with dice and pencils when I should have been out drinking and having sex) on the other hand, the sense of horror and intrigue created by the unveiling of a "new monster" is almost entirely mitigated.

Up until now, just three years into the history of the Forgotten Realms, the books have no inter connectivity, save for a few common city names.  The tales have begun at the far ends of the Realms and have involved relatively little geography.  Though R.A. Salvatore's Icewind Dale series has some decent travel.  Ed Greenwood's own first novel, the man behind the Realms,  taking place in his own world was simply atrocious.  Spellfire has to be one of the worst books I've ever read.

This was never the case in DragonLance, which had such a serious and continuous narrative of the War of the Lance to underscore the personal dramas within.  That said, the Realm of DragonLance was much less flexible, and probably why the Forgotten Realms have, I think, ultimately triumphed in the worlds of TSR.  Anyway, my next book in this series is Shadowdale.  A town first discussed in Spellfire.  I am looking forward, finally, to some crossover.

Last point, about Darkwell.  This book was a pleasant surprise.  The characters took some dark turns, and some of the most intrinsic characters actually died.  That said, the book would have been vastly improved if Niles had NOT decided to make it a happy ending.  Meaning boy gets girl, boy gets forgiven, atonement occurs, and they have many happy children together.  If Niles had not pulled his punches at the last minute, his characters could well have lived on to a fourth or fifth book.  The druid heroine, Robyn, having turned Cleric after the death of her god, the Earthmother, would not have forgiven the King's infidelities.  And Tristan would have actually grown for it.  If Tristan had been wracked by actual guilt over the death of his friend, then he would never have forgiven himself, and the sadness this engendered in him would have made him a far better King.

That said, until the last six pages this novel was difficult to put down.  And that makes it the best Realms novel in the series so far.

For a nice history of D&;D, look here.

Thursday, October 6, 2011

Darkwalker on Moonshae, Forgotten Realms 1, Douglas Niles

I intend my review of this book to be short and sweet.  This book was terrible.  As an intro to the Realms, it brought, literally nothing to the depth of the world created by Ed Greenwood.  After reading R.A. Salvatore's Homeland, I was deeply disappointed.  As I stated last post, I am going to attempt to read these books by date of publishing, having faith that Wizards of the Coast had some idea that the world they would be creating would be somewhat cohesive, and not like The Simpsons, where every character restarts every episode with little or no history.  Granted, this was the late eighties (published 1987), and it was a different time for fantasy genre fiction.  The genre, whose following grew by leaps and bounds because of works like these, has grown infinitely more sophisticated.  However, Douglas Niles' first stab at a Forgotten Realms novel reads like the senior project of a highschool student.

I was rather hoping that the first series in the Realms would be of the same caliber as Margaret Weis and Tracy Hickman's War of the Lance, saga.  So far, I am deeply disappointed.

Character:  There are no characters in this book.  The lead character is a feckless prince named Tristan.  He's apparently irresponsible, but we don't see any evidence for that, apparently he whores and drinks every night, but we only see that one night at a summer festival.  And apparently, he's got a heart made of gold, and is really in love with a ward of the King, a young girl named Robyn.  Who flirts with a thief, for no apparent reason, which never goes anywhere, and is completely unresolved by storie's end.  SPOILER:  It turns out she's in love with the prince too, and the thief flirt was a red herring.  Big surprise.  Still though, it's not all bad.  I'm reminded that a big part of high fantasy was romantic love.  A lot of modern fantasy writers, in their cynicism choose to ignore this.  But Arwen and Aragorn's forbidden love was a highlight of Tolkien's saga, not a distraction, or a subplot.  Readers of fantasy are romantics, and love, no matter how unrealistic, always appeals to us.  Back to the facts:  Tristan is the most developed character, and he's as shallow as condensation.

Images are from Daniel Eskridge's website
Cliche:  The interesting thing about reading a book that takes place in a world that is determined entirely by the rules of the 2nd edition of the Dungeon and Dragons handbook, is that the author can choose when he breaks with the rules, and when he upholds them.  As an old dungeon master, I find both possibilities interesting.  When one of the minor characters, the aforementioned flirty thief, Daryth garrots a Firbolg in one stroke, you realize immediately, that is what those of us in the trade called a "backstab" an attack that only a thief or assassin type character class can use, depends upon him being "hiding in shadows" and gets to roll an incredible damage roll (I forget the dice roll, and the internet failed me--D&D was pre-internet!)  On a side note, I've noticed that much of the D&D terminology pervades the videogaming industry at large, and that the first hits for the term backstab, were DragonAge Origins hits.  Anyway, Darkwalker uses all the D&D cliches, about dwarves, halflings and elves, with some interesting additions.  The Moonshae Isles are home to a druidic clan of peoples based largely on a Celtic-Welsch-Scottish mythos.  Druids are anything but common (though possible) in Dungeons & Dragons, and to have three of the central characters, including the novel's central conflict be based off a Druidic conflagration was quite refreshing.

Eskridge, Image of Tristan's home, Corwell
Scope:  Despite this being our first immersion in the Forgotten Realms, the scope of this novel was perilously small.  There were the Ffolk of the Moonshae Isles (which don't seem to be isles at all) and the Northmen (think Vikings) who ravaged the peaceful Ffolk in longships.  The only reference to a larger world is that this character, Daryth, the thief, rogue, assassin, was from another land, and was called a Calishite.  No reference is drawn to a larger world, and even the central conflict of Darkwalker is based around the defense of a fairly minor castle in a larger kingdom, the High King of which never bother's to even show up.  Still, this is the first book of a series, so I'll be patient. 

Magic:  As in cliche, the magic of Darkwalker is fairly limited.  The Big Bad seems to be unlimited in scope, but is ultimately defeated with a magic sword.  Here Niles completely abandons D&D rules.  D&D is one of those games where characters die all the time.  Dungeon Masters can be unflinching about killing characters, despite the vast amounts of time it takes to create one.  So Big Bads are really, really hard to kill.  This is why Rogue characters are so important.  If you can't kill the Dragon, you need someone who can steal the famed Gem of Aranar from it!  As a rule, in Darkwalker, all of the magic is clerical in nature.  This is unusal for the genre, particularly in D&D where magic is an involved affair with spell memorization and spell ingredients.  Clerical power is innate and based on your level, your natural abilities, and your chosen faith.)

Theme:  Despite all of my misgivings about Darkwalker, it's fairly lighthearted.  Something, which after the heavy fiction of Steven Erikson and others is a bit of a relief.  Still, Darkwalker seems like a one off, classic swords and sorcery novel.  The writing has an innocense about it that comes off as amateur rather than intentional.  Since its plot based fiction, which skimps on the characters inner dramas, or treats them, again amateurly, there's really no theme to this novel.  It's get in there, and get her done.  Slay the dragon, save the damsel.