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Saturday, October 8, 2016

Horselords by David Cook, Forgotten Realms 1990

This was a surprisingly good book for genre fiction of the time period. However two publication years into the forgotten realms books and still at the far outskirts of the world, places that haven't even heard of the great city of Baldur's Gate. Still with this, and the last Realms book I reviewed I'm seeing a pattern. The first two years of the Realms gave a snapshot of the interior of the realm. Now we are fleshing out the outskirts. This book reminds me a tad of Raymond Feist and Janny Wurts Empire series. It however is most definitely a vintage example of Orientalism. As I discussed here, I am on the fence about such uses of fantasy. On the one hand, done well it provides a welcome relief to standard European fare fantasy, on the other it imposes it's own set of tropes, stereotypes and racist or otherwise bigoted commentary. On the whole, I think Cook skirts the worst things about Orientalism and concentrates on character development and story. One last general note: as Iron Helm had been about the founding of the Americas, Horselords is about Genghis Khan and the The Great Wall of China. That is a history that I know nothing about. But it isn't hidden or hinted at, it is written very clearly as a parallel. Remember that Ed Greenwood's initial conception of The Realms was as a nexus or hidden world, a reflection of all worlds and a fairy realm to our own. Meaning that the epic history told in the Empires Trilogy is meant to mirror our own world.  Viewed in that light it is kind of neat, and readjusts our expectations for cliches.

Belive it or not, there is no fan art for Horselords
Character: there are basically four characters in the whole book. The lead is a priest character, a swami named Koja. He is a unusual in that unlike many D and D priest characters, Koja is entirely weaponless. That said, it doesn't matter since he is a hostage for the entire course of the novel. It is an unusual story in many respects: Koja is a weak character, indecisive and lacking in confidence. The main arc of the story is his Stockholm syndrome toward the Khan of Khans: Yamun. He abandons his church, and his nation. And he does not love the Khan either, like real life, we are swept forward by events with little in the way of epiphany. To be fair to Koja, he does wrestle with these demons, just not very hard.

The next character is Yamun, the great Khan. His character is fairly clichéd, forbidding barbarian King. If anything he's a little more cuddly then many such characters. One thing about Yamun's character, his desire to conquer the Dragonwall is inviolate. He is unable to even consider compromise, and never questions his own judgement. I feel this was a very deliberate choice by Cook, and I don't know, in the end if it reads as one-dimensional or as complex. After all not all characters have to be mealy mouthed and full of internal conflict to be interesting. Often in real life the most interesting people are the most blind. In many respects this novel surpasses the genre of stock swords and sorcery fiction. Much of the story is the interaction between Koja and Yamun, and it takes on the sort of oscar seeking biopic you might expect from Anna and the King. Koja is cut off from all he knows, but did not have too many ties to that world as it was, having lived as a monk. That said, there are many unanswered questions, why was he chosen as a negotiator, and what of his life before he is made captive by the Khan. We are never told, and while the book has many positive elements to it, the lack of background it evinces for its characters is a major failing.

Cliche: Orientalism is probably the worst, the book is replete with customs and inferences drawn from ancient China. As a white person, I don't feel overwhelmed by said stereotypes, but I'm sure I might feel differently had I even a jot of Ghengis Khan's DNA. That said, apparently, like 10% of the world's population has Genghis Khan's DNA so maybe I do have some claim there.  Fun fact, the term Khan, used in many fantasies is a Mongolian word for King. Although the web link is silent on which came first Genghis, or the Khan. Another cliche, The Good Advisor cliche, is highly evident for obvious reasons.  Koja's conflict over how to advise the Khan, particularly in light of the serious conflict of interest is only lightly delved into it.  It's the sort of thing that all of the Forgotten Realms novels tends to fail at: none of the characters have history.  We do learn of Yamun's ascent to power, and his relationship with his mother-in-law and first wife, Bayalun, but of the advisor we learn little beyond his cloistered life as a yogi of this temple.  I hate to cite the Stockholm Syndrome cliche, over played and tired as it is, but any discussion of Horselords has to at least mention the fact that Koja's relationship to Yamun should be a hostile one.  One cliche certainly not in evidence are the typical Dungeons and Dragons cliches.  There is not a single dwarf or elf in the place.

Completeness:  The world of Horselords is the outskirts of the traditional Forgotten Realms.  Even in Iron Helm, there was mention of the standard Realms, characters and outside influence from the realms we've come to know and love.  Not so Horselords, not even the gods are similiar, and the Shou Empire and the Tuigan hordes of Yamun seem to not take place in the same space at all.  Inspite of this, the novel is written well enough that this subrealm seems entirely plausible.  The Tuigan as a people are entirely tribal and believable as wandering marauders with little interest in outside realms, save war.  The Khazari, a tributary nation conquered by the Shou Empire provides some depth to the political landscape.
The Great Wall of China, of which this book is about.

One thing that disappoints about David Cook's Horselords is the ending.  A sort of standard double cross is planned, and SPOILER ALERT is never hatched, but is discovered well before the trap is sprung.  While the double-cross was standard stuff, it was the dramatic conclusion to the novel, and without it, the ending was sort of uninspiring.  I wonder what happened there.  It was all set up... The novel is the first of a trilogy, so perhaps it was hacked to death and given this rather contrived ending to pick up the drama in later novels.  Regardless, the next in the series, Dragonwall is next on my FR list.

Saturday, September 24, 2016

The Chronicles of Shannara on MTV, Season 1

The Sword of Shannara was the first big fantasy novel I ever read. I still remember walking into the Walden Books on Main Street in the New England town in which I grew up, and sorting through the titles in their tiny fantasy section.  I remember the glowing sword on the cover.  I remember turning back to that cover again and again, trying to imagine the three main characters fleeing the Skull Bearers in that flight to to the Silver River.  I remember hiding the book in high school in that same New England town so that I wouldn't get teased by my peers.  I remember that same book being thrown around a classroom while I struggled to get it back like some scene in a John Hughes movie.
   When I heard that the Chronicles of Shannara was being produced, I contained my excitement.  It's a new dawn for fantasy, or at least, it is compared to what I grew up with.  Given the success of Game of Thrones, it was no wonder really that classic fantasy was sought after to produce.  In fact, a television friend of mine even asked me for some recommendations.  That was back before I left the center of the universe, NYC.
When I saw that it was MTV that decided to produce it, unlike some fans, I wasn't perturbed.  I liked "The 100."  Now that I'm officially old, seeing teen melodrama doesn't irritate me, it amuses me, and I admit a certain enjoyment of the eroticism in shows filmed to titillate the chattering class.  I'd been meaning to review the Sword of Shannara for eons, and I am now doing a reread.  However, the Chronicles begin at the second book.  There is an interesting history to that second book, given briefly by Wikipedia.


   To begin with, since this is a film review, I am not going to adhere to my usual rubric.  I will simply comment on that which seems appropriate.  First, the style.  It is immediately apparent that this was filmed to capture the Hunger Games generation.  I admit that I have only seen the first movie, and have never read the books.  However, the starting scenes of the book show a very Hunger Games competition to become Chosen to the Ellcrys.  The whole thing is filmed to maximize on a teen audience, from broad declarations of love and loyalty, to sex scenes that never occurred and gratuitous kissing/flesh, etc.  None of this bothered me, and since I have not read The Elfstones of Shannara in twenty years I cannot yet comment on accuracy.  Though, it seems pretty obviously NOT accurate.  Again, I don't care so much.  I care for the lingering success of my genre, for its mainstream appeal, and for what I believe to be the ultimate benefit: chiefly, the liberalizing of America.
The Space Needle in Seattle
In another shameless appeal to the younger generation, the show really rams home the post-Apocalyptic nature of the Shannara world.  If I were a producer, I'd be saying, "Look at The Walking Dead, people LOVE this stuff!" At one point in the first season, the teens fall into an old ballroom decked out for high school prom (minus the skeletons).  Though the books are pretty over-explanatory, the Druid Alannon outlines the entire history of the world in the first 100 pages of "Sword," they do not reference a single ruin or artifact of the old world until the Scions of Shannara, the fourth Shannara book written by Terry Brooks.  The action in the Elfstones of Shannara (Season 1) occur several thousand years after the Apocalypse.  There isn't a single car, bridge, or building remaining.  Though the Hadeshorn lake is likely still a remnant of radioactive poison.  In Chronicles, Season 1, ruins are ubiquitous.  At one point, Will Ohmsford even asks his co star "don't you ever think about how remarkable ancient humans were?"  This just doesn't happen in the books.  Nonetheless, I like it, though it feels a lot less like fantasy this way.  And the imagery the shows creators show is stunning, if not quite as original as some of its progenitors.
 
Poppy Drayton. Just gorgeous.
Let's talk actors, the series stars, Austin Butler, Poppy Drayton, Ivana Baquero, all three of them pretty hot.  Though Poppy (I'm sorry Poppy, but if I'd rather be named Amberle than Poppy) is really stunning as the elf princess.  I can't say much for acting.  Not that it's bad, I just can't say much about it.   Hers is not a character inflected with obvious weaknesses.  She is a strong, smart woman, and she faces adversity with will and strength.  Strong characters can be somewhat boring, it's true.  Maybe she's a good actor, maybe not.  Even though I spent a decade as an actor in NYC, I've never felt qualified toIt's been too long since I read the book, but I'm pretty sure that Ivana Baquero's character is made up for the series.  Again, so what?  She's hot too, and gets to take Will's cherry in the first episode or so.


Austin Butler, I'll "spare" you the images without shirt
Will (Austin) is an interesting choice re hotness.  Granted, as a straight man, maybe I'm wrong, but I do not think he is a particularly good looking man-boy.  But what I like about him is his sort of soft, innocent, and caring appearance.  Will Ohmsford is sort of an interesting character overall.  In fact, all of the Shannara boys are, including Shea Ohmsford, (Will's father in the series, like great great great grandfather in the books), he is not a swash-buckling hero, he's not even a swash-buckling hero in training.  He isn't a mage, or sorcerer's apprentice either.  If he is anything at all, he is an apprentice healer.  An odd choice for a hero.  This grants a fair amount of depth to the young Will, allowing him to play the caring, feeling role normally reserved for female characters. On the otherhand, the two women get to enjoy more traditionally masculine roles.  Amberle, a young warrioress elf, and Eretria, a thief character.  However, this welcome role reversal does not make these characters particularly deep.  Far from it, but it seems like MTV certainly tried to have strong female roles.  Even if both women fall for one dude.  Like many MTV properties, they even had some lesbian foreplay at one point, titillation for the younger crowd.
Ivana Baquero, naked, in a bath, with Poppy Drayton
   One of my concerns about Shannara was going to be the casting of Alannon.  Alannon is a different sort of Old Wizard cliche.  Young seeming, but silent, withdrawn, and timeless, there is nothing funny about the dark druid.  He is a druid, and falls more under the Druid cliche, though these druids are not worshipers of nature, but worshipers of the old order of men, purveyors of the knowledge of the Age of Man.  I loved Alannon growing up, and having him as a fixture in a series whose faces changed with each book was a welcome sight, even if a grim one.  As one character states, "when Alannon shows up, you know you're in trouble."  Regardless, I can state with confidence that the casting of Manu Bennett is almost perfect.  He is strong, reserved, and stately.  He even brings a little bit of grim humor to the role.  He is a tad good-looking for the role, something I was nervous about at first.  But my reservations were quickly abandoned. Having begun my reread of the Sword of Shannara, I can state that Manu reflects the druid pretty well.
Manu Bennett as Alannon
   One aspect of the show that falls short for me is that there is something flat and one dimensional about the world created by creator's Alfred Gough and Miles Millar.  It's hard to define.  When you read the Sword of Shannara you can't tell that it's Earth until Alannon literally tells you. In my mind, this had the opposite effect you might expect.  The world is less familiar as a post Apocalyptic America then it is a world with a dynamic history and geography of its own.  The beautiful vistas Gough and Millar create make you think of High Apocalypse novels, not of High Fantasy.  I don't know why this matters, but it does.  In some respects many fantasies take place in a post apocalyptic vision.  The characters walk through ancient, haunted ruins, surrounded by a bygone era of grandeur, forever lost.  Tolkien's Middle Earth was very similiar in that respect.  The world of the Fellowship is a shadow of the world before The War of the Elves in the Second Age. Ruins are in the very bones of High Fantasy.  And the swords, torches, and horses are the very outcome of low tech society that has lost its way.
   I think perhaps that one of the Chronicles Season One's failings is that while it discusses the history and frequently alludes to events that have occurred, it skips the prosaic matters that make fantasy worlds real.  Traders on the road, the petty local politics of tyrants, the class struggles hidden, yet glorified by false visions of feudalism.  The world of the Chronicles is shown to be a dystopian vision of isolated communities and roving bands of killers.  While the Sword of Shannara actually makes a point of literally telling you that this decentralized version of the land is political choice (something in my reread I find unpleasant) it is ultimately lying about this because there are local politics and trade: decentralized political systems are a red herring.  Gough's vision of the land of Shannara could take place on the same set as The Walking Dead.  But it's just not true.  The Apocalypse happened two to four thousand years prior, and world wars, which the land has experience many, are not apocalypses--just terrible.
   Regardless, it appears that there will be a second season of the show.  And I'm glad.  There was a time, perhaps when I was both jealous of a younger generation taking fantasy on, and grateful that my preferred medium was successful.  But I am jealous no longer.  With a daughter of my own, I am thrilled to see fantasy living and expanding past what my generation had done for it.

Friday, August 19, 2016

The Deed of Paksenarrion by Elizabeth Moon

I'm ashamed to admit that I had not heard of Elizabeth Moon until just last year. In an effort to get actual blog readers and to meet more like minded people, I kept hearing her name in relation to foundational fantasy literature: genre defining stuff. A new friend had some of her books, and I took her up on her generous "deed."  Having done some further research it is much clearer to me now, that Moon did much of her writing in the mid-to-late 80s and was merely part of the explosion of new fantasy at that time. 

The quotes on the back of the book don't help.  "This is the first work of high heroic fantasy that has taken the work of Tolkien, assimilated it totally, and deeply, and absolutely ..." Judith Tarr. (Whose life has taken a depressing turn for the worst, it seems.)

Still, I think Elizabeth Moon's reputation is based on a delightful though traditional approach to fantasy, and her works are certainly part of the firmament of the fantasy galaxy.  And if you've never read any Moon, you need to get yourself to your Indie bookstore and buy The Deed of Paksenarrion.  What makes fantasy, what really takes it from mere swords and sorcery, from plot-based fiction like Stephen Grisham, and much worse, the $2-3 ebook with 500 five-star amazon ratings, and turns it into something with impact, is it's ability to opine almost unerringly on what it is good, and right.  And this is something that Paksenarrion does exceedingly well.

Typically sold now as one volume, the book was released in three parts, the first of which is really the Deed.  After which the second and third book titles are almost meaningless, though they are where the true meat of the trilogy rests.  The book has sort of a slow start, and the first entire section if it, is devoted to a rather un-fantasy like treatise on the training of a mercenary company.  But fear not, if you can get past the first book, Paksenarrion truly blossoms.

Character:  The title character, Paksenarrion starts the novel as a teenage girl running away from home, and an arranged marriage, to join a mercenary company.  There are a few things that jar about this from the get go, but I think it important to note that an important act of fantasy is the concept of creating an equal world.  Not a world where everyone is equal, but one where equality is fundamentally valued by the author.  All manner of awful things may happen in such a world, but when it is apparent that the author believes this, the worldview is upheld by a kind, just, and generous spirit.  Such individuals create characters like them.  And it is these characters who teach us, who show us (by their acts of unspeakable giving, love and faith) that humans are fundamentally capable of good--that despite our flaws, we are redeemable:  that hope exist.

Paksenarrion is such a character.  She's not the sharpest tool in the shed.  She's uncurious, easily led, blind to her own talents, and blind to the shortcomings of others, and these qualities make her a frustrating heroine, though a real one.  Paksenarrion joins a mercenary company, and yet is surprised when the causes she is committed to are not always just.  This seems inherent to we, so wise in the world.  But she's a farm girl, fed on stories of soldiers, and living in a land far from the borders of any cohesive state.  Her actions are charmed, touched by the divine, and one thing she learns, quickly enough is that while she loves to fight, and indeed possesses no qualms about killing, will not fight for causes that are not just.  She loves her companions, and indeed never feels anything approximating lust or desire.  She is asexual, though never termed so.  I have mixed feelings about this, though I think it functions well for a paladin character--though the choice to abstain is in most churchy literature, it is not a consequence of disinterest, the choice to abstain is given as a sacrifice in god's name.  In Islam, it is the greater jihad, the fight to deny one's baser instincts.  Though more dark fantasy has embraced women as fully in-the-world, capable of desire as much as men (and not just mere foils to men's desires', trophies and patsies to the hero) Moon's beautiful rose is truly white. To wit, a modern asexual woman, is itself a massive break with stereotype.  
No author caption here: fell down the rabbit hole
However, the Deed of Paksenarrion is about paladins, and their becoming. In my Forgotten Realms readings, I have uncovered a few characters of priests, such as Adon from the Avatar trilogy.  Even the the Knights of Solamnia from the DragonLance series.  Or also from the Malazan epic, Shield Anvil's, the most devout servants of the gods of war.  Priests are a difficult caste in fantasy literature.  Indeed, books like Harry Potter, and others before it were shunned and castigated by religious organizations like the Catholic Church.  It's interesting to note that fantasy tackles religious matters, and religious organizations all the time, and yet issues of faith, issues that come close to proselytizing are almost always handled at arms-length.

But in a story about paladins, such discussions become central to the plot.  Let us not forget that original of all paladins, was also a female, Joan of Arc.  I found myself becoming uncomfortable at times by the direction Deed was taking. Ultimately, however, I feel that The Deed holds to what is True in fantasy while avoiding the snarls of dogma. And for most of the series, Paks is at best agnostic in her faith.

Artist Unknown.  Seriously, he probably died in a mass grave.


There are some difficulties.  For example, killing even if it is only killing for right is glorified, and there is never a moment of horror, a moment of self-recrimination for the slaughter of enemy combatants.  This is one of the reasons that I began to feel that Paks was not the brightest protagonist.  By the end of the third book, something happens to Paks, and she is broken, a cliche we will discuss later, but her personal struggle is caused by something external to her, something evil that takes root in her, and is then rooted out.  She emerges from the process in rough shape, but her main crisis is that she will be unable to wield a sword again, unable to fight, unable to kill.  Now of course, there are certain aspects of feminism at play.  For example, when Paks finds herself in a barn at night when two churls approach her.  Her inability to fight would have left her in poor straits had not the gods intervened on her behalf.  Now ultimately, the conversion, the self-examination that we want Paks to have, does happen.  But there again, it happens because a druid explains a few things to her.  It's difficult to parse, Elizabeth Moon may be one of those few, rare writers who does not write herself as the main character (not even Steven Erikson can say this).  Moon is a brilliant writer, and obviously a very smart person, but Paks is not.  Writing a dumb character, is I can say with all honesty, absolutely impossible for me.  It's not that I'm so smart, it's that as an intellectual I am constantly assailed by self-doubt and recrimination, things which make a character by nature introspective and thoughtful.  So let us at least say this:  Moon proves her writing chops not in the detail of her world, in the pique of her characters (that's all there) but in that she is able to do what so few writers even attempt to do, to write characters that do not exist within the range of her own "voice."

Cliche:This is 80s fantasy, so cliches abound.  We will touch briefly upon the obvious ones, elves, dwarves, orcs, magic. The first book of the trilogy mentions the other races in passing, as well as gnomes, and a few other beasties. However, unusual to fantasy, the first book is almost entirely devoid of extra races. That said, elves and to a lesser extent dwarves, play a crucial role in the overall arch of the story.  As usual, elves fulfill the usual Tolkien stereotypes.  Immortal, tall, otherworldly, slim, beautiful, musical, etc.  One neat thing about the elven component of The Deed is that it references something that other earlier fantasy works maintain, namely that the faerie dwell in a sort of shadow kingdom, a world within a world, different and similar to ours. Though Tolkien's elves left the plane of Middle Earth, during their time in it, they were squarely involved "in the shit" as it were.  Moon changes the Dwarven cliche nicely.  Instead of the beer swilling, anvil hefting, gold digging, creatures we have come to know and love, the Dwarves are very fond of ceremony, and have a peculiar dialect.  Unfortunately, we don't learn much more than that.  Orcs only really emerge as combatants, quickly slain, and with no real reason for being in the story, merely as a side effect of Evil Influence.

However, Moon, may have been one of the first to embrace the Dark Elf cliche, perhaps not even a cliche at the time. Tolkien's world explored the idea of the corrupted elf, Sauron, the ostensible reason for his long lasting evil.  However, Sauron was an exception, there was no race of like minded long-lived evil ones.  (I never did read the Simillarion though, so I can't speak to the whole of his work). Regardless, Moon's Dark Elves are unusual compared to the ones that the Dungeons and Dragons cliche embraced.  They have the fine elven features, pointy ears, are long lived, etc. that all elves have.  But they stink, and they intentionally corrupt all that is beautiful.  I thought this was a really great detail, Dark Elves are the anti-elf in EVERY way in this series.  The Dark Elves end up being a critical plot point for the series, though they make no appearance in the first book at all.
By Gerald Brom

There are dwarves as well, though they play only a minor role.  They fulfill some stereotypes, while trumping others.  Moon's dwarves are different they have a formal speech, though they are boisterous by nature.  A gnome stereotype exists which is quite interesting, though not much explored.  The gnomes of Moon's writing aren't the slightly silly, less strong version of dwarves that you often see in the Dungeons & Dragon Realms.  Their gnomes are fierce like Terry Brook's gnomes, but are strict adherents to order.  Like many creatures faerie (another cliche) they do not believe in gift giving, only in fair exchange.  It's an interesting dynamic, and explored more in later books.

Some of the cliche pages, like TV Tropes, point out that the Lawful Good cliche is in full effect here.  I honestly don't think that's enough of a cliche to pursue.  I do think Lawful Good characters are however, very interesting.  It takes a lot of willful blindness to the world to always follow the law and still be good.  Even a poor execution of a Lawful Good character can show this dialectic.

Adventure Time Cliche:  So in writing this post, I lost an earlier draft, wherein I noted how very much like classic swords and sorcery, dungeons and dragons gaming parts of this book were.  I have no problem with that overall, I've been trying to do the same for some time.  Real drama is created in such games (the good ones) and a story-teller's polish of such events can create real lasting value.  It worked for R.A. Salvator and Margaret Weiss afterall.  I noted that one of the scenarios was Paks meeting of a certain half-elf of ill-repute on the road.  The two join-up, explore a dungeon, and slay a wizard.  But I'd forgotten that they do almost the same thing later on, in Brewers Bridge, the TVTropes site pointed out that it is almost the complete scenario for AD Module 1.  For a more thorough listing of Paks cliches, check out this TV Tropes site.

Completeness: The Deed looks and feels like a complete world.  Throughout the novels, we explore a good portion of the world, and the interconnectedness of nations is well-demonstrated.  The wars of the south, for example, are in large part trade wars, defending various routes to various ports, and various choke points like the castle Dwarfwatch.  These are the sorts of things that real wars are fought over, and I appreciate that detail.  Moon has some military experience, and the battles are drawn in painstaking detail.  Some readers are turned off by this, it seems, but strong detail is never a problem for me.
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The religious aspect is well-developed without choking, and was not offensive for an old-time atheist like myself.  I've played a few paladins myself, and like I said, I find the character type pretty interesting.  The Gods are real, and come across that way--unlike the idiocy and petty squabling of the Forgotten Realms gods, and still ineffable and mysterious, unlike the gods of the Malazan epic.

There are a few untied threads.  Now, life is a series of untied threads held together by place, time, and financial obligation.  However, those things are tenuous at best in fiction, and untied threads can always be blamed on the author.  That said, many of these threads seem to be tied to these one off AD and D adventure modules that occur throughout the books. Mini-stories, that are engrossing, but ultimately have little to do with the arc as a whole.

The arc is a long one, and many readers get turned off by the slow start.  When Paks soul searching takes it's darker turn, and where it receives it's finest answer is where the book really starts to shine.  It's also where Moon takes the gloves off and shows us some of what evil is truly capable of.  In the end, I quite enjoyed The Deed.  I did find some of its characters to be in part unrealistic, but wasn't ultimately turned off by it.  The Deed of Paksenarrion is worth a read, and doesn't quite deserve some of the heated criticism its received.

Sunday, June 5, 2016

Great Moments in Fantasy -- Paksenarrion Becomes a Paladin

Paksenarrion by Mandy Tsung
A fair amount of background is necessary for this great moment.  Note that while this is a spoiler, it may also be worth reading, regardless.  These are moments that define fantasy, and have intrinsic value.  If reading these snippets make you go and get the book, then surprise be damned.

This is from Elizabeth Moon's, The Deed of Paksenarrion, published first in 1988, though split into three novels. The story details the heroics of one Paksenarrion, a former sheep farmer's daughter, and paladin.  I will be reviewing this novel forthwith, but here is a taste of some of what this novel has to offer.

At the first instance, Paks is at the nadir of her relatively short life.  After having survived a number of harrowing challenges, and becoming known throughout the realm for her bravery, skill as a swords woman, and downright goodness, she has lost her way.  A variety of poorly healed wounds, and psychological damage have crippled her.  Lost, homeless, and starving, she finds herself at the glade of a Kuakgannir, a servant of mother nature.  He heals her, but doubts remain, will her pyschic wounds forever ban her from fighting for the cause of good?


Tuesday, May 31, 2016

GODSOL Redesign and New Banner!

Hi folks! I've wanted to redesign the look of the blog for a long time. While I have some artistic talent, I have not, and have never been, a designer. I shoot from the hip: I'm so excited about getting to the content, that it doesn't make sense to me to waste time on the window dressing. Of course, this is crazy. The rest of the world obsesses about design, and I've known that. I just never seem to have any time. Regardless, in getting my new banner, I tried multiple craigslist ads in two countries, and three states. I'd get people interested in it, but no one ever followed through. Since I wasn't offering any money, and since the money I could offer would be miniscule, it was finally suggested to me that I look for work already completed and ask permission for use. In my new career, I now have some access to graphic designers. I have not gotten permission to mention my designer, Naoko, by her full name, but if you like her work, I am happy to refer. The artwork however is by a fantastic, or should I say fantastique French artists, Sebastien Grenier. Sebastien granted me permission to use two images of his, and to combine them for the purposes of creating an awesome banner. Ultimately, I gave Naoko six images to work from.
I liked this image a lot, the colors, the brooding nature of Sebastien's Arawn.  But the character was front facing, and so was his awesome two-handed blade.  The battle scene below, was also particularly awesome, as are the titan-like creatures wielding the enormous, wickedly spiked maces.  I also liked the foreground, with it's panoply of armed creatures.  Still, moving these images around, in what is a very small space proved impossible.
Then there were the swords of light, which presented their own difficulties.  I found great swords, and great gals to wield them.  But few were in exactly the right position for a lengthwise web banner.  Ultimately, Naoko, chose two beautiful images, and then photoshopped them until they fit.  What do you think?  On the one hand, I miss the colors from some of the fire laced images.  However, given the dark colors of the new blog skin, I think the cold colors Naoko chose work well.  Excited for this blog's next chapters.  I have lots of good stuff in store!

So one final thank you to Sebastien Grenier and his beautiful art, and for his allowing me to use it.  And for the work of my wonderful designer.

Monday, May 9, 2016

Blog Word Cloud from Mathematica

Experimenting with my blog in Wolfram's Mathematica

Tuesday, April 19, 2016

Iron Helm by Douglas Niles

This was the second Forgotten Realms offering by The Moonshae Trilogy's author, Douglas Niles, published in 1990. And again, the novel details a land that isn't even on the map.  Or maybe it's on some weird extended map. The novel was chiefly  interesting because of a very obvious parallel to the discovery of the Americas by the Spanish Conquistadors. While this transparent comparison was so blatant that the cover featured a Spanish Comb Morion (Spanish infantry helmet) I enjoyed the comparison because I too, as a fantasy writer am interested in the time period because of the Spanish gold rush of the 15th century.  Overall, it was an exciting yarn, with lots of room to expand, (and it did) as the Maztica Trilogy.  Don't expect earth shattering character development, but for a summer read, it's not bad.

Character: Though the characters are leaps and bounds ahead of Moonshae's simplistic Tristan, Robyn, and Daryth love triangle, and the moronic impulses of the God of Murder, Bhaal, the characters are still not terribly sophisticated.  This is not necessarily a bad thing, the plot moves quickly and a number of unseen plot twists make the novel unpredictable (except for that which we know--the Spanish conquer America, and it seems likely that the Amnish mercenary company will do the same thing.
Yes, this is a Spanish Comb Morion
The hero's name is Halloran, a first level mage turned warrior in Captain Cordell's Golden Legion.  He's loyal to Cordell, a man of iron ambition with a drow lover.  However, events transpire to separate Hal from the legion and his loyalties are sorely tested, particularly when he begins to fall for Pocohontas, err, I mean Erixl, the female protagonist.  Erixl's story is rather interesting.  She begins as a girl, gathering magical feathers for her father, a craftsman of the local magic.  By the story's end, she has been a slave, escaped, enslaved, and released to become an unwilling priestess of Coexycoetl.  Possibly the most interesting character is Captain Cordell, the strongest one certainly.  A general of a mercenary legion, but one who inspires great trust and loyalty among his subordinates.  And yet, we're lead to believe he is capable of being quite cold, and then there is the mystery of his elf girlfriend, a sorceress of great power.

Hot elfess, that is completely unrelated
Cliche: The most obvious, and previously discussed cliche, not really a cliche per se, is the obvious parallel to history.  I enjoy such parallels in my own writing, and I feel that as a technique, you can unpack a lot of learning in a fun and novel way.  That said, while it deserves mention, it is by no means a traditional cliche.

Of course, like any Forgotten Realms book it uses enough of the Dungeons & Dragons Cliches.  Although, as this book takes place away from a more traditional fantasy scape, it has far fewer cliches.  Even so, it does have a dwarf and elf, and the dwarf at least conforms to all the usual stereotypes, tough, stalwart, grumpy, gruff, hard bitten warrior-type with a heart of gold.

Completeness:  Well... yes, and no.  This is the first book that touches on the City State of Amn, a place that is near and dear to my heart from my Balder's Gate days.  However, the introduction, again, of a completely new section of the map, seems premature.  I know all of these guys were friends, and that they all sat around the gaming table and talked this stuff over, but the map of the Realms is enormous, why did they feel compelled to write in this story a mere four years from the start of this completely new fantasy realm?

Overall, this was not the worst installment in the Forgotten Realms books.  Surprisingly, or not, the internet has not saturated this story or this book.  There may be only a handful of reviews of this book on the entire internet.  Which seems a shame, because it's not a bad book.  I suppose it's possible that some have found it distasteful because of the historical subject matter, shunning it because of its possible racial and demographic gauchness.  Still, if you're doing a Douglas Niles reread, this book ought to make it to your list.